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Showing posts from June, 2023

stats

Creatures have stats to tell their conditions that they're in for attributes. These skills can be trained. Stat array This uses a stat array system to keep things simple and concise for the given builds 1 - Hardy = your physical capabilities to keep on fighting strong and handle your liquor! Your ability to physically grit through pain. 2 - Willpower = your magical capabilities to keep on casting and gritting your teeth through pain. 3 - Endurance = your stamina capabilities to keep on physically combating and recover your body. 4 - Strength = your raw physical strength, raw brute strength. 5 - Nimble = your aim, dexterity and precision. 6 - Agile = your footwork and ability to gracefully move. 7 - Mind = your IQ, ability to remember things and recall info. 8 - Wisdom = your experience, mindfulness and understanding. 9 - Faith = your spiritual enlightenment and hope. 10 - Charisma = your body language and verbal communication.

Combat Rules

Combat style - do or die aggressive combat. You have to commit to one defensive choice just like you have to commit to a dodge. The combat focuses on depth as in the number of interactions it can create, not just the complexity. Combat has more items being given better flavors of how they're used and how they're functioning in moment to moment gameplay. Advantage stacking You have 3 states of advantages; disadvantage, advantage and neutral. To see what state your character is in for advantages is advantage(s) - disadvantage(s) = true advantage state. If 0 then neutral, if 1 or above it's advantage, if -1 or below it's disadvantage. Combat rounds The following goes first. The world represents in the time of 12 seconds for the in world actions. 1 -  Combat round awareness  - before starting the combat round you have an awareness period where the aware targets with the highest speed go first. 2 - Terrain advantage 3 - Speed dice + agile, highest go first. 4 - when more cre...