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Showing posts from March, 2025

Spirit Energy

 All creatures and living things have spirit energy; many actions and reactions are possible using your spirit and soul. The movement and efficiency of that spirit is little to none. Many things have spirit energy but not all things can manipulate and use it or at least not as effective. You can regain your spirit energy after a short or long rest. Moves - cost - effects Multi-punch - 2 - perform an additional unarmed strike that your spirit launches into your opponent performing an additional unarmed strike.

Oath Carrier

 Anyone can become an Oath Carrier whether you're carrying an Oath under a spirit to a god. You cannot be cheating on multiple gods unless allowed by said gods in which you have one creature to follow your path under and follow the rules. Your Patron maybe fickle or they maybe loose with the rules. However for certain breaking the rules are ill advised. There is no benefit to breaking the rules unless you're a Paladin, only downsides and having to spend a lot of grail, time and go on a mission to gain favor back. Being a Oath Carrier means you're under a spiritual contract. Examples of oaths; "I cannot harm women and children" or "I cannot eat meat" What being an Oath Carrier entitles you to is power. A god of war will give you a +1 weapon mastery, at the cost of not allowed to be a coward. A goddess of lust will let you have a +1 advantage on persuasion at the cost of not being allowed to say no to sex. So do understand the cost and the price you're...

Going over my design Philosophy for Magic

The goal with the magic system in mind is that I have more logic parts that can carry over from class to class for their abilities and carry over. To explain in better in terms; shared cost and abilities (to an extent) for each class at play. An example; a Bard instead of using Inspiration points like in DnD instead has a unique way of using Spell Stress to act as Inspiration points and the same with other classes of a similar playstyle for point burning. Does it increase the overall complexity? Yes. Does it remove some of the flavoring? Kind of but no. They're still generic points but how they're used is how they're flavored. After the whole, "oh were going to remove this thing so you can't use our stuff anymore, lol!" I decided to move towards making/ flavoring my own system, lore and culture with the gameplay systems. Not only that but the mechanics are designed to make certain classes better suited to the players before them with having it where the homebr...