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Spirit Energy

 All creatures and living things have spirit energy; many actions and reactions are possible using your spirit and soul. The movement and efficiency of that spirit is little to none. Many things have spirit energy but not all things can manipulate and use it or at least not as effective. You can regain your spirit energy after a short or long rest. Moves - cost - effects Multi-punch - 2 - perform an additional unarmed strike that your spirit launches into your opponent performing an additional unarmed strike.

Oath Carrier

 Anyone can become an Oath Carrier whether you're carrying an Oath under a spirit to a god. You cannot be cheating on multiple gods unless allowed by said gods in which you have one creature to follow your path under and follow the rules. Your Patron maybe fickle or they maybe loose with the rules. However for certain breaking the rules are ill advised. There is no benefit to breaking the rules unless you're a Paladin, only downsides and having to spend a lot of grail, time and go on a mission to gain favor back. Being a Oath Carrier means you're under a spiritual contract. Examples of oaths; "I cannot harm women and children" or "I cannot eat meat" What being an Oath Carrier entitles you to is power. A god of war will give you a +1 weapon mastery, at the cost of not allowed to be a coward. A goddess of lust will let you have a +1 advantage on persuasion at the cost of not being allowed to say no to sex. So do understand the cost and the price you're...

Going over my design Philosophy for Magic

The goal with the magic system in mind is that I have more logic parts that can carry over from class to class for their abilities and carry over. To explain in better in terms; shared cost and abilities (to an extent) for each class at play. An example; a Bard instead of using Inspiration points like in DnD instead has a unique way of using Spell Stress to act as Inspiration points and the same with other classes of a similar playstyle for point burning. Does it increase the overall complexity? Yes. Does it remove some of the flavoring? Kind of but no. They're still generic points but how they're used is how they're flavored. After the whole, "oh were going to remove this thing so you can't use our stuff anymore, lol!" I decided to move towards making/ flavoring my own system, lore and culture with the gameplay systems. Not only that but the mechanics are designed to make certain classes better suited to the players before them with having it where the homebr...

Exhuastion

 Exhaustion has multiple tiers that you go through. Exhaustion works in waves of being a physical and mental exhaustion. Your character chooses one exhaustion effect to take (cannot take the same effect twice); 1. +1 disadvantage Disadvantage on ability checks 2. -1 advantage on ability checks 3. Speed halved 4. Disadvantage on attack rolls and saving throws 5. Spell cause double the spell stress 6. Hit point maximum halved 7. Speed reduced to fourth 8. death Simple ways of removing exhaustion is to sleep. A typical 8-hour long rest along with food and drink. Will reduce exhaustion by one step. Characters suffering from multiple levels of exhaustion will need several nights of rest. Exhaustion causes 1. You can go without food for as many days equal to three plus your hardy modifier (with a minimum of one) 2. Water is much harsher - if you drink even half the water you need in a day, you must succeed on a DC 12 hardy saving throw to prevent exhaustion. Lack of sleep  - if a PC...

Cantrips

Requirements; you have M for movement, dancing, moving, etc. 1. True Strike You point to a creature and the next attack they perform gets +4 to their attack roll. Area - 30 ft  time to cast - 6 seconds Type -  Knowledge  Spell stress  - 1 Requires ; movement School  - divination 2. Flare The cantrip creates a bursting ball of light. You can fire this into the air up to 30 ft, if you instead cause a burst of light in front of a creature, said creature becomes dazed for a 1 minute. Creatures that cannot see or are already blind cannot become blind. Area - 25 ft Time to cast  - 6 seconds Type  - light Spell stress  - 1 Requires ; voice School  - evocation 3. Foresight The cantrip gives you foresight for 3 + wisdom modifier minutes that act as a sixth sense relating to your person. Area  - self or touch Time to cast  - 12 seconds Duration  - 7 + wisdom modifier minutes Type  - none Spell stress  - 2 Requires ; voice, mo...

Witch Fighter

  LV - ability 1 - Spirit Training, Wake up and fight me! 3 - Spirit Weapon, Spirit Warrior Spirit Training - 1st LV, pick one of the following styles of training to go under, can change at long rest; 1. Berserker - +2 to your dmg rolls, if HP goes 50% or lower an additional +2 to your dmg rolls. 2. Mastery trainer - +1 mastery to one weapon and armor type. Wake up and fight me!  - At LV 1, You may go up to a dead body as a bonus action and declare, "wake up and fight me!" If you do so; the spirit comes from it's body and gains a +1 CR in difficulty to deal with when fighting. If you win; you can gain a +1 LV = CR -1 of the creature that you learn. When you two fight; you are transported to an arena where no one can enter or leave unless one of you submits or dies. If you give up you cannot use this ability again until you perform a long rest and don't gain the spell. If you win, you are transported back. Spirit Weapon  - At 3rd LV, after meditating for 10 minutes yo...

Witch Druid

Magical Cauldron  - 2nd level, you can turn any cup, hole, etc. For 25 GP into a magical cauldron. If you focus on your cauldron for one hour and pay 25 GP you can apply any of the one following effects; 1. Make the cauldron collapse to the size of a cup that's able to shrink and grow from a max of 90 LBS. When shrunk down to the size of a cup it's 5 LBS. 2. Additional 50 GP, takes 5 less minutes to make a single wild shape potion. 3. Extend the length/ time of the potion. 4. Cantrips that require components take 1 less minute (cannot go below 1 minute for the cantrip) Wild Shape Potion  - 2nd level, take 10 minutes to make a single wild shape potion, using up one of your wild shapes into your potion or take two CR 1 or higher beast soul into the potion. You combine two creatures into one wild shape form between two stat blocks. You can take a swig and use two wild shape beast ability. Can be applied on a non-druid creature but half the time for the length of the form if you d...