Exhuastion

 Exhaustion has multiple tiers that you go through. Exhaustion works in waves of being a physical and mental exhaustion.

Your character chooses one exhaustion effect to take (cannot take the same effect twice);

1. +1 disadvantage Disadvantage on ability checks

2. -1 advantage on ability checks

3. Speed halved

4. Disadvantage on attack rolls and saving throws

5. Spell cause double the spell stress

6. Hit point maximum halved

7. Speed reduced to fourth

8. death

Simple ways of removing exhaustion is to sleep. A typical 8-hour long rest along with food and drink. Will reduce exhaustion by one step.

Characters suffering from multiple levels of exhaustion will need several nights of rest.

Exhaustion causes

1. You can go without food for as many days equal to three plus your hardy modifier (with a minimum of one)

2. Water is much harsher - if you drink even half the water you need in a day, you must succeed on a DC 12 hardy saving throw to prevent exhaustion.

Lack of sleep - if a PC doesn't get at least 6 + willpower hours of sleep, she must make a DC 15 hardy save or be fatigued and take a -1penalty on all other checks and saving throws against sleep effects. Each additional night requires a DC 15 hardy save. A failed save results in the character becoming exhausted.

Forced March - for each hour of marching beyond 8 + willpower hours, a hardy check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued.


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