Requirements; you have M for movement, dancing, moving, etc. 1. True Strike You point to a creature and the next attack they perform gets +4 to their attack roll. Area - 30 ft time to cast - 6 seconds Type - Knowledge Spell stress - 1 Requires ; movement School - divination 2. Flare The cantrip creates a bursting ball of light. You can fire this into the air up to 30 ft, if you instead cause a burst of light in front of a creature, said creature becomes dazed for a 1 minute. Creatures that cannot see or are already blind cannot become blind. Area - 25 ft Time to cast - 6 seconds Type - light Spell stress - 1 Requires ; voice School - evocation 3. Foresight The cantrip gives you foresight for 3 + wisdom modifier minutes that act as a sixth sense relating to your person. Area - self or touch Time to cast - 12 seconds Duration - 7 + wisdom modifier minutes Type - none Spell stress - 2 Requires ; voice, mo...
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